How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming

Special How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming
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Equipped with Minerva AI technology, FACEIT ensures that gamers are protected from cheats. (Screen grab from FACEIT website)
Special How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming
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Equipped with Minerva AI technology, FACEIT ensures that gamers are protected from cheats. (Screen grab from FACEIT website)
Special How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming
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Equipped with Minerva AI technology, FACEIT ensures that gamers are protected from cheats. (Screen grab from FACEIT website)
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Updated 02 August 2024
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How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming

How an AI moderator aims to eliminate toxicity and cheating in online multiplayer gaming
  • Minerva is a specialized AI technology that moderates text, audio and behavioral data to detect toxicity on FACEIT’s gaming platform
  • Players caught harassing, cheating, or undermining account integrity can be temporarily banned or face a multi-year suspension

RIYADH: As the world’s leading online platform for competitive gaming, FACEIT is leveraging the power of artificial intelligence to ensure a safe environment for its global — and growing — 25 million user community.

The FACEIT platform uses Minerva, a specialized AI technology that can understand in-game actions and other non-text chat behaviors, identifying trends that suggest poor sportsmanship beyond explicit statements.

Minerva has documented more than 4 billion messages on the esports platform and has implemented more than 5 million corrective actions to improve player interactions and police bad behaviors.

FACEIT is the digital platform offering of ESL FACEIT Group, a gaming and esports company procured for $1.5 billion in 2022 by Saudi Arabia’s Savvy Games Group, which is 100 percent owned by the country’s Public Investment Fund.

The industry as a whole is already immensely profitable. In 2023, the global online gaming market generated approximately $26.14 billion in revenue, which translates to 9.8 percent growth compared to the previous year, according to Statista.

Saudi Arabia is considered a key market. A report by the US-Saudi Business Council found that more than 68 percent of young Saudi Arabia citizens and 58 percent of the population as a whole self-identify as gamers

Opinion

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According to Maria Laura “Lulu” Scuri, vice president of labs and community integrity at ESL FACEIT Group, more than 80 percent of gamers have reported experiencing harassment in a multiplayer game, while 28 percent stopped playing their favorite games because of toxic behaviors.

“Toxicity and harassment take many shapes and forms, ranging from in-game actions (griefing and sabotaging teammates) to verbal and text abuse (mic spam, insults and cursing) to targeted attacks based on a player’s identity (sexism, racism and more),” Scuri told Arab News.

“Negative in-game interactions make it more difficult for individuals to enjoy their play time, forge meaningful relationships with others, and connect with a community that, overall, tends to provide a positive experience.”




Maria Laura “Lulu” Scuri.

Scuri says AI tools like Minerva help human moderators make quicker and better decisions to fight toxicity at a scale that would not otherwise be possible.

“These systems don’t only protect users but encourage positive play, be it by acknowledging players’ impact on improving their community and the FACEIT platform.”

Scuri says the system is “almost human” in its judgment and performance “thanks to the wealth of data Minerva has analyzed.”




To ensure a safe environment, Minerva provides anti-cheat and chat moderation. (Screen grab from FACEIT platform)

“The AI has a human-like understanding of interpersonal interactions. For example, not every curse word or piece of slang is malicious,” she said.

“Instead, Minerva looks for patterns in behavior and the full context of text and voice messages to determine if behavior is worthy of a flag. As a whole, this work allows FACEIT to not only efficiently identify bad behavior, but do so at a scale that meaningfully shapes how players experience their favorite games.”

Popular multiplayer first-person shooter game “Counter-Strike 2” was released on the FACEIT platform in September last year, allowing players to join communities. In addition, they can join or host matches on private servers, participate in community tournaments, or qualify for the FACEIT Pro League.

DID YOUKNOW?

• FACEIT is an esports platform founded in 2012 that administers leagues for games including ‘Counter-Strike 2,’ ‘League of Legends,’ ‘Rocket League,’ and ‘Rainbow Six Siege.’

• In 2022, FACEIT and esports company ESL were acquired by Savvy Games Group, a holding company owned by Saudi Arabia’s Public Investment Fund, for a combined $1.5 billion.

• FACEIT’s Minerva engine is a specialized AI technology that analyzes and moderates text, audio and the behavioral data of players to detect toxicity and other abuses.

To ensure a safe environment, Minerva provides anti-cheat and chat moderation.

“Each game title and community is different, and moderation needs to reflect that,” said Scuri. “Whether it be adjusting to the ways players communicate with each other — text, voice and more — or the in-game actions that correlate with bad behavior, context is key.

“Instead of just punishing bad behavior, FACEIT is taking steps to reward positive play, encouraging the players who make a strong, positive impact in-game to continue to set an example for their community.”




(Screen grab from FACEIT platform)

There are, however, several punishments that Minerva can dish out if users act out.

Players who violate FACEIT’s code of conduct may be temporarily banned, face multi-year suspension from participating in games or accessing their accounts, or receive a warning. Meanwhile, “cooldowns” are time-based restrictions placed on accounts for smaller infractions.

Ban lengths vary based on the severity of the offense and the number of times a user has repeated the behavior. These offenses fall into three main categories: toxicity, subversion of account integrity, and cheating.

INNUMBERS

$26.14 billion Global online gaming revenue in 2023. Source: Statista

$32.56 billion Projected global online gaming revenue in 2027.

1.13 billion Number of online gamers worldwide.

Toxicity includes acts of harassment, encouraging self-harm, spamming, posting offensive content, griefing, ghosting, blocking, team flashing or intentional team damage, abuse of the platform’s reporting system, and abuse of its live admins.

Violations of account integrity can include account sharing, ban evasion, boosting or ladder abuse, multi-accounting, and smurfing or intentional de-ranking.

If a player is caught cheating, they can be banned for two years. Any user caught evading a cheating ban on a new account will have it permanently banned and deleted. The cheating ban of the original account will also be extended for another two years.

It is hoped that the automatic detection of such violations by Minerva will make competitive gaming much fairer, match players more effectively, and ensure the online environment is both safe and enjoyable.
 

 


Saudi Orchestra performance in Tokyo helps ‘bridge cultural boundaries,’ CEO says

Saudi Orchestra performance in Tokyo helps ‘bridge cultural boundaries,’ CEO says
Updated 23 November 2024
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Saudi Orchestra performance in Tokyo helps ‘bridge cultural boundaries,’ CEO says

Saudi Orchestra performance in Tokyo helps ‘bridge cultural boundaries,’ CEO says

TOKYO: Paul Pacifico, CEO of the Saudi Music Commission, who is in Tokyo with the Saudi National Orchestra, says music “bridges cultural boundaries and has a very important part to play in each of the three main pillars of Vision 2030” as it represents a proud nation, a vibrant society and diversified economy.

Bringing the Saudi National Orchestra to Tokyo, he said, gives people the opportunity “to communicate with our language and it allows everybody to come together and share an experience that allows us to appreciate each other’s cultures and really to be in harmony. And that’s why I think it’s so special that the orchestra is here for the first time.”

The program includes traditional music directed by Saudi Director Reab Ahmed, as well as the Japanese Imperial Court Orchestra “Gagaku.”

“We’re able to show Saudi culture on one of the most prestigious stages in one of the world’s great cultural capitals here at Tokyo Opera City, and we’re doing that with authentic Saudi music, authentic traditional Japanese music with Gagaku,” he said. “But also with that great fusion between the two sets of musicians coming together and doing something really unique and beautiful.”

“The Saudi National Orchestra and choir is really at the vanguard of developing the music landscape in Saudi Arabia as it builds the depth and richness and uniqueness of its beautiful culture, both traditional and modern.”

Pacifico said it was “an honor” to share the stage with the Imperial Orchestra Gagaku performers. “It also shows how our cultures are different and yet similar, the regard for tradition and modernity, the appreciation of music, the sense of formality in public, but warmth and a sense of fun as well in private.”

He hopes that Friday’s performance is not a one-off but becomes the foundation of a rich and long-standing collaboration with “our Japanese friends, the Tokyo College of Music, who we’re collaborating with on this concert.”

“We hope that Saudi artists will start to have opportunities to play on stages here in Tokyo, like the Blue Note and Billboard Live and the Cotton Club, or festivals like Summer Sonic or Fuji Rock. And equally, we’d love to see Japanese artists playing more in Riyadh and all over the Kingdom of Saudi Arabia. Saudi Arabia has a very exciting story to tell.”

This article originally appeared on Arab News Japan


Saudi aid agency KSrelief provides medical and food assistance in Yemen 

Saudi aid agency KSrelief provides medical and food assistance in Yemen 
Updated 23 November 2024
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Saudi aid agency KSrelief provides medical and food assistance in Yemen 

Saudi aid agency KSrelief provides medical and food assistance in Yemen 

RIYADH: The King Salman Humanitarian Aid and Relief Center (KSrelief) has helped a Yemeni prosthetics center provide medical services to 536 people in October.
The Prosthetics and Rehabilitation Center in Taiz Governorate provided various medical services Yemeni beneficiaries who have lost limbs, the Saudi Press Agency said.
During the project, 1,757 services were provided including measuring, manufacturing, fitting, delivering and maintaining artificial limbs and prosthetics, in addition to rehabilitation and physiotherapy services.
KSRelief also signed a deal with a Yemeni civil-society organization to provide shelter for the neediest families affected by floods and torrents in Hadhramaut.


KSrelief continues humanitarian outreach in Jordan, Afghanistan and Lebanon

KSrelief continues humanitarian outreach in Jordan, Afghanistan and Lebanon
Updated 23 November 2024
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KSrelief continues humanitarian outreach in Jordan, Afghanistan and Lebanon

KSrelief continues humanitarian outreach in Jordan, Afghanistan and Lebanon
  • KSrelief provided medical services and distribution of basic needs to individuals

RIYADH: The King Salman Humanitarian Aid and Relief Center (KSrelief) continues its humanitarian activities in Jordan, Afghanistan and Lebanon with the provision of medical services and distribution of basic needs to individuals.

At Jordan’s Zaatri Camp, the Saudi aid agency provided medical services to 2,738 patients during the second week of November. General practitioners treated 657 patients, internists saw 125 patients dealing with diabetes, hypertension and asthma.

The pediatric clinic examined 270 children, while the emergency department attended to 297 patients. Meanwhile, dentists attended to 183 patients

The gynecology clinic served 182 women while ear, nose, and throat doctors clinic treated 57 patients for conditions such as sinusitis, pharyngitis, tonsillitis, and otitis media.

The ophthalmology clinic assisted 51 patients and provided them with medications. The cardiology clinic received 27 patients, and the diagnostic radiology clinic conducted examinations for 25 patients.

Other medical services provided also included laboratory tests, x-rays and vaccinations.

In Afghanistan, 200 shelter kits and 200 tents have been handed out for the benefit of 1,200 individuals as part of a project for returnees from Pakistan to Afghanistan and those affected by flooding.

In Lebanon, KSrelief distributed 530 purchase coupons to orphans and people with disabilities in Akkar region, Beirut, central and western Bekaa and Armoun.

The coupons allow recipients to buy winter clothing of their choice from approved stores.


Saudi GEA chief named most influential personality of last decade at MENA Effie Awards

Saudi GEA chief named most influential personality of last decade at MENA Effie Awards
Updated 22 November 2024
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Saudi GEA chief named most influential personality of last decade at MENA Effie Awards

Saudi GEA chief named most influential personality of last decade at MENA Effie Awards
  • Turki Alalshikh’s contribution to Kingdom’s entertainment sector honored

RIYADH: The head of Saudi Arabia’s General Entertainment Authority was named the most influential personality of the last decade at the MENA Effie Awards ceremony in Riyadh, the Saudi Press Agency reported.

The event, which was held on Thursday as part of this year’s Riyadh Season calendar, honored Turki Alalshikh’s contribution to the Kingdom’s entertainment sector and its emergence as a global hub for world-class events, the SPA added.

Alalshikh thanked Saudi Arabia’s leadership for their support in his acceptance speech, attributing the achievement to the “collaborative efforts of the nation’s people.”

He added that the recognition was a nod to the Kingdom’s growing global stature in the entertainment sector.

The 15th year of the MENA Effie Awards, which were hosted in Saudi Arabia for the first time, celebrated innovation and excellence in the marketing and advertising sectors across the Middle East and North Africa.

This latest accolade followed Alalshikh’s recent distinction as one of the 50 most influential figures in the world of boxing and mixed martial arts, awarded by the British online newspaper The Independent earlier this year.

Under Alalshikh’s leadership, the GEA has transformed the Kingdom’s entertainment sector, with Riyadh Season becoming a flagship event attracting millions of visitors each year.


Gaming community in Saudi Arabia catches them all with Pokemon Go

‘Saudi Arabia is experiencing incredible growth in gaming with more than 67 percent of the population being passionate gamers.’
‘Saudi Arabia is experiencing incredible growth in gaming with more than 67 percent of the population being passionate gamers.’
Updated 22 November 2024
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Gaming community in Saudi Arabia catches them all with Pokemon Go

‘Saudi Arabia is experiencing incredible growth in gaming with more than 67 percent of the population being passionate gamers.’
  • Maan Al-Qurashi, one of the community leaders at Pokemon Go Saudi, told Arab News that the game holds a special place in his heart because he has played different versions for more than 20 years

RIYADH: The official launch of Pokemon Go in Saudi Arabia has brought together a community of gamers who have embraced their inner child while competing and connecting in a world of nostalgic adventure.

Pokemon Go is an augmented reality game that creates an immersive experience of a world where human beings co-exist with colorful creatures with otherworldly superpowers, known as Pokemon.

The game, launched internationally in 2016, uses GPS to track movement and invites players to travel to real-world locations to catch Pokemon and battle with others.

Fans from more than 20 countries around the globe registered at the event. (Supplied)

A local gaming group, “Pokemon Go Saudi,” has created a lively community with members from Riyadh and the Eastern Province who have a shared love of the game.

Maan Al-Qurashi, one of the community leaders at Pokemon Go Saudi, told Arab News that the game holds a special place in his heart because he has played different versions for more than 20 years.

“Pokemon accompanied me in all stages of my life, from childhood to teenager, and still is a part of my daily life after marriage. Hopefully, I will pass down the same passion to my kids.”

HIGHLIGHT

Pokemon Go is an augmented reality game that creates an immersive experience of a world where human beings co-exist with colorful creatures with otherworldly superpowers, known as Pokemon.

Al-Qurashi said Pokemon Go Saudi began with 10 members in 2017, after the international launch of the game.

Today, the community comprises a diverse group of 500 members from all age groups who have made lasting friendships with their Pokemon partners. As a team, they go on adventures, train to improve their skills, and battle in friendly competitions.

‘Saudi Arabia is experiencing incredible growth in gaming with more than 67 percent of the population being passionate gamers.’ (Supplied)

Al-Qurashi said that it is more than a game. It is a community that fosters growth and friendship.

“Multiple in-person activities and relationships have been linked to Pokemon Go. For example, the daily routine is not only going to work and staying with family, it includes playing Pokemon Go even if it’s for a few minutes during the day or an hour or so.”

Last week, more than 5,000 Pokemon Go fans gathered at Boulevard City to celebrate the official launch of the Saudi application. Omar Tellez, vice president at Niantic, said that the event was the largest Pokemon Go event of its kind in the region to date.

Maan AlQurashi, one of the community leaders at Pokemon Go Saudi. (Supplied)

“Seeing the joy of the thousands of attendees, of all ages, has been such a delight. The success of today’s event is a testament to the popularity of Pokemon Go here in the Kingdom. The community has really responded.”

Fans from more than 20 countries around the globe registered at the event.

“It’s been incredible to see them unite to catch some of their favorite Pokemon and enjoy their time together in person. That’s what our game is all about.

Fans from more than 20 countries around the globe registered at the event. (Supplied)

“We have loved seeing their passion and excitement firsthand – whether through cheering on their teams during the PvP battles, or celebrating that iconic button-press moment — or join forces to catch Mewtwo as the legendary Pokemon took over the Boulevard Screens. The atmosphere was truly something special,” Tellez said.

Saudi Arabia is experiencing incredible growth in gaming with more than 67 percent of the population — more than 23.5 million people — being passionate gamers, Tellez said.

“We are excited to welcome many of them into our global trainers community, and we know this event is just the start of our adventure together as we create new experiences and ways for them to connect here in KSA.”

Today, more than 100 million people play Pokemon Go every year in more than 150 countries and regions, making for more than a billion downloads. Trainers have walked more than 8 billion kilometers collectively while playing the game.