‘EA Sports FC’ and ‘Call of Duty: Modern Warfare III’ debut at Esports World Cup in Riyadh

‘EA Sports FC’ and ‘Call of Duty: Modern Warfare III’ debut at Esports World Cup in Riyadh
Week 7 of the Esports World Cup saw the start of EA Sports FC at Boulevard Riyadh City. (Supplied)
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Updated 16 August 2024
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‘EA Sports FC’ and ‘Call of Duty: Modern Warfare III’ debut at Esports World Cup in Riyadh

‘EA Sports FC’ and ‘Call of Duty: Modern Warfare III’ debut at Esports World Cup in Riyadh
  • Both competitions kicked off on Thursday and headline the penultimate week’s action alongside ‘StarCraft II’

RIYADH: Twenty-four hours after “StarCraft II” launched week seven of the Esports World Cup at Boulevard Riyadh City, some of the world’s elite teams and players began their campaigns on Thursday in “EA Sports FC” and “Call of Duty: Modern Warfare III.”

There are record prizes and vital EWC Club Championship points at stake over the next three days.

Each of the three tournaments this week — which feature grand finals on Sunday — will play a key part in the dramatic finale of the Esports World Cup.

The global event concludes with a closing ceremony and the crowning of the world club champion on Sunday Aug. 25.


London to host Saudi e-sports team Falcons Vega for women’s tournament Red Bull Instalock

London to host Saudi e-sports team Falcons Vega for women’s tournament Red Bull Instalock
Updated 01 April 2025
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London to host Saudi e-sports team Falcons Vega for women’s tournament Red Bull Instalock

London to host Saudi e-sports team Falcons Vega for women’s tournament Red Bull Instalock
  • World’s top talent in Valorant title to compete at London’s Red Bull Gaming Sphere on May 2-3
  • Reigning champions G2 Gozen will try to defend their title, with London locals GiantX GC returning to competition

LONDON: The four teams to compete at Red Bull Instalock, the professional women’s Valorant invitational tournament, have been revealed, with Saudi team Falcons Vega taking their place alongside reigning Red Bull Instalock champions G2 Gozen, FlyQuest RED, and GiantX GC at London’s Red Bull Gaming Sphere on May 2-3.

Inaugural Red Bull Instalock champions and German electronic sports team G2 Gozen will return to defend their title, alongside British team GiantX GC, who will try to win the tournament on home soil. Falcons Vega, winners of the 2024 Saudi Women’s eLeague Championship, will be making their Red Bull Instalock debut, joined by American e-sports team, FlyQuest RED.

Building on the success of its first tournament in 2024, Red Bull Instalock retains its unique format. Switching up the traditional Valorant team composition, teams will be required to select three duelists, the game’s offensive class guaranteeing intense plays, tactical expertise and clutch skills.

The tournament will be broadcast live from London’s premier gaming and e-sports venue in Shoreditch and will feature a creator exhibition match as part of the event.

E-sports organisation Fnatic, which became a Red Bull partnered team in January, will also be supporting Red Bull Instalock, hosting the Official Watch Party at its headquarters in Dalston, London on Saturday, May 3. In the collaboration with Fnatic the London-based e-sports organisation will develop exclusive merchandise to celebrate the event.

Ahead of the tournament, Red Bull player Michaela “Mimi” Lintrup, member of G2 Gozen and reigning Red Bull Instalock champion, said: “It’s great to see Red Bull Instalock back for another year as a huge moment for the Game Changers calendar. I can’t wait to return to London and to defend our title against some of the most amazing teams from around the world.”

Red Bull Instalock will be broadcast live on Red Bull’s Twitch and YouTube channels.


Man City launch Ramadan Esports Football Cup in MENA region

Man City launch Ramadan Esports Football Cup in MENA region
Updated 21 March 2025
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Man City launch Ramadan Esports Football Cup in MENA region

Man City launch Ramadan Esports Football Cup in MENA region
  • Competition will engage participants from the UAE, Saudi Arabia, Egypt and Algeria
  • Leading players from each regional qualifier will advance to the semifinal stage on April 4

ABU DHABI: Manchester City announced on Friday the launching of Ramadan Esports Football Cup, a regional tournament spanning the Middle East and North Africa.
The competition will engage participants from the UAE, Saudi Arabia, Egypt and Algeria, the Emirates News Agency reported.
Tournament regulations stipulate that on entering national qualifying rounds, participants are allotted a five-hour window to complete a maximum of ten matches against regional competitors.
Leading players from each regional qualifier will advance to the semifinal stage, scheduled for April 4 at 13:00 (local time). Winners of those semifinal matches will then proceed to the grand final held later that day.
Finalists will be awarded a selection of prizes, including an exclusive one-on-one match with a Manchester City esports professional player and an official Manchester City jersey, autographed by the entire team.
The tournament is open to players of all levels and is available across a range of different platforms, including PlayStation 5, Xbox Series S, Xbox Series X and PC.


Esports World Cup Foundation selects 40 clubs for $20m partner program

Esports World Cup Foundation selects 40 clubs for $20m partner program
Updated 18 March 2025
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Esports World Cup Foundation selects 40 clubs for $20m partner program

Esports World Cup Foundation selects 40 clubs for $20m partner program
  • The $20 million program will offer chosen clubs up to $1 million in funding to expand their brand
  • The 2025 program offers modular funding for campaigns that engage fans, tell EWC-related stories and enable club-driven innovation

RIYADH: The Esports World Cup Foundation announced the top 40 esports clubs that have been accepted into the EWCF Club Partner Program, an industry-leading initiative designed to promote the growth of esports organizations.
The $20 million program will offer chosen clubs up to $1 million in funding to expand their brand and grow their global audience through innovative content and marketing campaigns, leading up to and throughout the Esports World Cup 2025.
Faisal bin Homran, chief product officer at the Esports World Cup Foundation, said that the organization’s mission is to build a sustainable future for esports clubs worldwide while creating opportunities for organizations from some of the world’s fastest-growing markets.
“This year’s 40 partnered clubs represent a diverse and dynamic cross-section of global esports, spanning legacy organizations, rising stars and global powerhouses that collectively define the rich history and the rapidly evolving future of the industry. By investing in their growth, the program will enable clubs to expand their audience and reach, strengthen their brands and gain greater visibility through fan-first content, shaping the future of esports as a global sport and mainstream entertainment.”
The 40 partner clubs, reaching more than 300 million fans, will drive global growth by creating compelling experiences and content that deepen their connection with fans worldwide, including behind-the-scenes production, player documentaries and live fan experiences that excite their communities. The 2025 program offers modular funding for campaigns that engage fans, tell EWC-related stories and enable club-driven innovation.
The 2025 EWCF Club Partner Program represents a global roster, including six clubs from China, alongside additions from rapidly expanding markets like Japan, India and Latin America. The full lineup is: 100 Thieves, All Gamers, Bilibili Gaming, Cloud9, Edward Gaming, EVOS, FaZe Clan, Fnatic, FURIA, G2 Esports, Gaimin Gladiators, Gen.G, Gentle Mates, HEROIC, JD Gaming, Karmine Corp., Movistar KOI, LEVIATAN, LOUD, MOUZ, NAVI, NIP.eStar, ONIC, POWR, REJECT, S8UL, Sentinels, T1, Team BDS, Team Falcons, Team Liquid, Team RRQ, Team Secret, Team Spirit, Team Vitality, Twisted Minds, virtus.pro, Weibo Gaming, Wolves Esports and ZETA DIVISION.
The 2025 Club Program applications in China were supported by Tencent E-Sports, which facilitated the process for 20 clubs that have applied.
Six clubs were selected, including All Gamers, Bilibili Gaming, Edward Gaming, JD Gaming, Weibo Gaming and Wolves Esports — China’s most dominant teams, engaging more than 125 million Chinese fans through gaming, entertainment and lifestyle content. Additionally, eStar, as part of NIP, has also been added to the lineup, further serving the expansion of the Club Partner Program in China and activating Chinese fans.
All clubs were selected through a rigorous evaluation process that reviewed almost 200 applications, included assessing their competitive track record in the Club Championship in 2024, their potential across multiple games, social media presence, fan engagement and their strategic plans for activating their global esports audience.
Eight clubs received direct invitations based on their EWC 2024 Club Championship ranking, while the remaining spots were allocated through an open application process. Nineteen clubs joined for the first time, and 21 returned from the inaugural year.
Fabien “Neo” Devide, chairman and co-founder of Team Vitality, said that esports is evolving faster than ever, and the EWCF Club Partner Program is driving that evolution by giving clubs the tools to grow, engage fans and compete at the highest level.
He added: “EWC 2024 was a defining moment for us — winning points in five games, two podium finishes and securing a top-four finish at the Club Championship. The scale and energy of the event proved just how influential esports has become. We’re proud to be part of the program again, fueled by the enthusiasm of French fans who continue to support and inspire us as we look to elevate our game, win as many tournaments as possible and carry Team Vitality’s colors high on the biggest stage in esports.”
Mosaad Al-Dossary, co-founder and chairman of Team Falcons, said that the return of the EWCF Club Partner Program highlights the growing impact of esports and its expanding influence in engaging fans globally.
“Following our Esports World Cup victory, we understand the dedication required to compete at the highest level, and Saudi Arabia’s pioneering role in the esports and gaming industry continues to set the standard. We look forward to once again competing among the best and securing another win to make our country proud,” he added.
Ibraheem Al-Tamimi, founder and CEO of POWR, said that the team is excited to be part of the EWCF Club Partner Program and to compete on the grand stage of the Esports World Cup this summer.
“This initiative presents a fantastic opportunity to grow our fan base and reach millions of fans. As we make our debut at the EWC, we look forward to showcasing our talent, representing our country and contributing to the continued growth of the global esports ecosystem,” he added.
The Esports World Cup 2025 will unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.


Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom

Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom
Updated 07 March 2025
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Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom

Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom
  • Alkanhal recently won Best Female Player of the Year prize at the annual Saudi Esports Federation Awards, her third triumph in succession

RIYADH: Modhi Alkanhal, who recently won the Best Female Player of the Year prize, presented by Hilton, at the annual Saudi Esports Federation Awards, believes gaming and esports is helping to empower women across the Kingdom.

Alkanhal — whose triumph was her third SEF Award in succession — is one of a growing number of Saudi Arabian women who have been able to pursue professional esports careers.

Playing under the gamertag Madv, Alkanhal is an in-game leader for the elite Saudi Arabian side Team Falcons Vega, where she stars in Valorant.

Figures issued by Saudi Arabia’s Ministry of Communications and Information Technology show that 48 percent of the Kingdom’s gamers are women.

With the number of gamers in Saudi Arabia totaling some 23.5 million, nearly 70 percent of the country’s population, the potential for women in the sector is huge.

Research from consultants Redseer indicates that 69 percent of online women in the Kingdom are gamers — 1 percent more than their male counterparts.

“I am so proud to witness how much the Kingdom of Saudi Arabia is supporting women empowerment in esports,” said Alkanhal, who is celebrating International Women’s Day on March 8 and her 22nd birthday on March 10.

“I feel like Saudi has already achieved that level where it is a global nation in the gaming and esports landscape. Having so many women involved in gaming and esports is a huge part of that.

“Women are being empowered through gaming. I am proud to be part of such a development, and hopefully I get the chance to proceed with it. Also, I hope women across Saudi continue to get the chance to further their own passions, interests and success stories in esports.”

She says a large part of that empowerment stems from the work of the Saudi Esports Federation, the regulatory body in charge of nurturing elite gaming athletes and developing the community and industry.

Through initiatives such as Girls in Esports, the Women’s League, and the establishment of all-female esports teams, the SEF has played a key role in creating opportunities for women in competitive gaming.

The organization provides training, mentorship and platforms for female gamers to compete at national and international levels, fostering an inclusive and supportive environment.

The federation’s activities are categorized into two streams. The first works to develop all levels of competitive gamers, starting with the grassroots community level and moving up to professional esports athletes that can achieve global excellence.

The second sets out to develop the entire gaming and esports ecosystem and enable talent. Through its programs, the federation ensures that women are supported in their journey to becoming professional gamers and industry leaders.

“The work the Saudi Esports Federation has done has changed the landscape for gamers in Saudi,” said Alkanhal. “I thank them for everything that they have done.”

Alkanhal, who started playing at 10, “relishes being at the forefront of elite Saudi women’s esports.

“I am proud of the achievements I’ve done so far; it’s an indescribable feeling,” she said. “It pushes me and gives me the motivation to self-improve for the upcoming years.

“I know that there are very talented female players in this country. That means more hard work and long, tiresome feelings, but more capabilities.

“I am proud to be playing fulltime and I’d like to thank everyone who supports me. All your positive support reaches me, and I hope I will be able to continue at the same level of quality.”


‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh
Updated 28 February 2025
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‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh
  • Ralf Reichert spoke to Arab News about how the new addition has been embraced by the chess and gaming communities

RIYADH: In a groundbreaking move in the gaming industry, the 2025 Esports World Cup — taking place in Riyadh — has officially integrated chess into its lineup, marking a significant step in bridging traditional and digital sports.

With chess experiencing a global resurgence in online popularity, the move highlights the growing convergence of strategy, entertainment and competitive gaming.

According to Ralf Reichert, CEO of the Esports World Cup, incorporating chess was a natural evolution in fulfilling EWC’s commitment to showcasing the world’s best video games.

“Esports World companies promise to have the best video games in the world to be part of the Esports World Cup overall. And if you look at chess, the original board game is probably the oldest game that’s still out there and being played at scale,” he told Arab News in an exclusive interview. “It is popular almost everywhere in the world, and it had a big transition and a big growth rate in the last five years on the Internet, in video games.”

With platforms such as Chess.com redefining the sport’s accessibility and chess influencers such as Gotham Chess and Hikaru Nakamura drawing millions of viewers, the crossover between traditional chess and esports has become undeniable.

Beyond its historical significance, chess aligns perfectly with the core elements of esports — competition, strategy and global reach. Reichert highlighted its thriving competitive scene and how its digital adaptation aligns with the Esports World Cup’s club-based format.

“It has a hugely competitive ecosystem across the world, with participants who are stars and celebrities in their own right. It’s been played as a video game, and a lot of the qualifications are online,” he said.

“The biggest teams in the world, like Team Liquid, have signed Magnus Carlsen and Fabiano Caruana, (and) Hikaru Nakamura being signed by Falcons — the winner of the Esports World Cup 2024. Seven of the top 10 chess players have been signed to clubs, which shows that there is a big interest on both sides, the player’s side and the club’s side.”

This integration provides an opportunity for chess professionals to compete for life-changing prize money while promoting the sport to a wider audience.

While the move has been met with overwhelming enthusiasm, the full-scale integration of chess into an esports-focused championship remains a work in progress.

“I think I can tell you after the summer,” Reichert said when asked about potential challenges. “We spent a lot of time identifying three things — a. Does it ultimately qualify as esports from a purely technical perspective? b. is the sport ready in terms of scale and openness and necessity to develop it? and c. Who is the right partner to operate this with? Esports World Cup always works with the existing ecosystem and tries to make it bigger.”

The response from both the chess and gaming communities has been overwhelmingly positive. “It almost seems like it was long overdue to merge these two worlds,” he said. There’s been a lot of positive sentiment, fan anticipation all over the Internet, and media interest in how this will unfold.

To ensure that chess aligns with the high-energy nature of esports, EWC has opted for a fast-paced 10/0 format, also known as ultra-blitz.

The goal is to create the most competitive environment possible, where every match is crucial and becomes a “do-or-die scenario for the players,” according to the CEO.

The 10/0 format is the fastest-paced, with players given only 10 minutes to complete the game, with no additional time. This leads to rapid and intense matches, requiring players to carefully manage their time from the start. It offers an exhilarating experience for both the players and the audience.

The Esports World Cup is not treating chess as a one-off experiment. The inclusion is part of a broader long-term vision.

“Everything we do in the Esports World Cup is with a long-term horizon. We are trying to establish this as one of the largest sports properties. With chess, we have officially announced a three-year partnership at least,” Reichert said, adding that their expectation and hope is that it becomes a permanent fixture.

Looking ahead, Reichert envisions chess evolving within the EWC as a platform for both elite and emerging players.

The aim is to provide life-changing prize money and expand qualifications to be larger and more inclusive on a global scale. The goal is to give new players the chance to rise and compete on the biggest stage. With chess experiencing a resurgence as an online spectator sport, the hope is to bring that excitement to a live audience at the Esports World Cup.

While chess is a major addition, the 2025 Esports World Cup is set to expand even more elsewhere.

“Last year, we had 22 different disciplines. This year, we will have 25, with some of the biggest games that were missing (such as) Valorant, the largest competitive shooter, Fatal Fury, an up-and-coming fighting game, Crossfire, which is the largest shooter in China,” Reichert said.

“The Esports World Cup promises to have the best games, (including) chess as the most classic tactical game.”

With the Esports World Cup redefining the boundaries between traditional and digital competition, chess’s inclusion marks a pivotal moment in the evolution of both esports and one of the world’s oldest strategy games. As the first tournament unfolds, the chess world — and the wider esports community — will be watching closely.