Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event

Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event
The Esports World Cup has attracted big live attendances during the firts half of the summer-long tournament. (Supplied)
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Updated 03 August 2024
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Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event

Esports World Cup draws unprecedented viewership, sellout crowds in first half of inaugural event
  • Competition tops 177 million hours watched as more than 1 million visitors take in world’s largest esports and gaming festival in Riyadh
  • Tournaments featuring Mobile Legends: Bang Bang, League of Legends, Dota 2 set 2024 viewership highs as $16.5 million is awarded across nine out of 22 championships

RIYADH: The Esports World Cup, the world’s largest esports competition and festival, has entered the second half of its competition after drawing unprecedented viewership and live attendances for its inaugural event at Boulevard Riyadh City.

The Esports World Cup Foundation, the non-profit organization hosting the EWC, has announced a total of 177.5 million hours watched over the first four weeks, with a number of individual tournaments setting viewership highs. In addition, a total of $16.5 million of the event’s record-breaking $60 million prize pool has been distributed across nine of 22 total championships. The event’s daily festival has attracted more than one million visitors during the first half of the landmark event taking place in Riyadh, Saudi Arabia.

“After four quick weeks, the Esports World Cup has already surpassed our highest expectations,” said Ralf Reichert, CEO of Esports World Cup Foundation. “When we started this journey, our goal was to leapfrog the esports industry with a historic global event uniting the best games, players and clubs, and reach fans beyond the core esports enthusiasts, while tapping into the 3.4 billion gamers around the world. I’m proud that we’re well on our way to achieving that goal here in Riyadh with hundreds of millions of viewers at home, and over a million visiting onsite, shattering not only our expectations, but also a lot of 2024 esports records. The EWC has awarded more than $16 million in life-changing prize money so far, with millions more to come, including the ultimate prize — a share of $20 million across the Esports World Cup Club Championship at the end of August.”


Viewership and social highlights

Across the first four weeks of the Esports World Cup, Mobile Legends: Bang Bang registered the event’s highest peak viewership with nearly 2.4 million concurrents, the largest figure for any MLBB tournament in 2024. The game’s popularity extended to the MLBB Women’s Invitational at EWC, recording 2.5 million hours watched over its 34-hour total broadcast. With 265,117 peak viewers, it became the fourth most-watched event in women’s esports history. Mobile games in general have exceeded viewership expectations at the EWC, with Free Fire attracting more than 441,000 peak concurrents.

On PC, two popular multiplayer online battle arena games set high watermarks for viewership at the EWC. With 55 million hours watched, the Dota 2 competition was the most-viewed tournament for the game this year, while the League of Legends competition was the largest third-party tournament for the game in the past decade, recording 53 million hours watched and 3.4 million peak viewers (including China).

The EWC has attracted high engagement from fans across social media. Its accounts have collectively recorded more than one billion impressions, 270 million social video views and 58 million total social engagements, a testament to the event’s resonance among the global esports community and beyond.


Attendance highlights

During the first half of the EWC, more than one million visitors attended the massive on-site experience at Boulevard City in Riyadh. The festival venues alone have attracted 289,000 visitors, while the esports competitions have sold more than 60,000 tickets so far. The esports events are less than 3,000 tickets away from a total sellout with four weeks and 13 competitions still to come. The EWC day pass has sold out for the entire tournament, while the POWR Villa and Falcons HQ are fully booked through Aug. 17.

During Week 3, the EWC hosted international football superstars Neymar and Diogo Jota. As avid esports fans, both athletes took in the high-energy atmosphere around the Counter-Strike 2 event.

“Being here at the inaugural Esports World Cup is a truly amazing experience,” Jota said. “The organization and scale behind this event are truly impressive, even more than I anticipated. I’ve always believed in the potential of esports, even before starting my own team, and EWC is proof that this scene is evolving rapidly. This level of investment and infrastructure is exactly what esports needs to grow and reach a wider audience. I’m excited to see how EWC continues to evolve and push the boundaries of competitive gaming.”

 
Competition highlights

The EWC has already awarded $16.5 million in prize money across nine tournament championships and another $450,000 in MVP awards. More than $44 million in prize money will be awarded over the final four weeks of competition spanning the remaining 13 championships and the club championship.

Currently, Team Falcons sits atop the Esports World Cup club championship leaderboard with 3,500 points, 2,330 above second-place Team Liquid. The Club Championship, an innovative cross-game competitive format distinctive to the EWC featuring a dedicated prize pool of $20 million, rewards the top 16 clubs based on their overall performance. At the event’s conclusion, the club with the best performance across the 22 game championships will be crowned the world’s first Esports World Cup club champion.

The first four weeks have delivered a number of upsets and dominating performances. In the record-breaking $500,000 Mobile Legends: Bang Bang Women’s Invitational, Smart Omega Empress upset tournament-favorite Team Vitality to earn the top prize of $180,000. In the Overwatch 2 tournament, Crazy Raccoon rolled through the bracket, winning 15 of 17 maps played to take home the trophy and $400,000. And in League of Legends, global superstar Faker led defending World Champions T1 to a 3-1 victory over Top Esports, adding another international accolade to his storied career.

 
Closing weekend

The biggest weekend in esports history will take place on Aug. 24-25 as the inaugural EWC comes to a close.

On Aug. 24, the 2024 Esports Awards, the most prestigious night in esports, will honor the best in the business from every part of the world, celebrating clubs, athletes, content creators, games and more. Highlights from the evening will include the lifetime achievement mixer, red carpet event, esports village and the star-studded awards ceremony itself, which last year attracted more than 22 million viewers.

The second two-day New Global Sport Conference will begin on Aug. 24 as it unites leaders from esports, gaming, business, sports, and entertainment to explore “The future of fandom.” Thought leaders from around the world will discuss fandom’s impact on business planning, content, IP and media rights, marketing, and community-building. The speaker lineup to date includes: Prince Faisal bin Bandar, Ralf Reichert, Magnus Carlsen, Toshimoto Mitomo, Greg Norman, Maya Rogers, RJ Cutler, Dr. Songyee Yoon, Sir Leonard Blavatnik and Joe Marsh.

The weekend will conclude on Aug. 25 as the first Esports World Cup club champion is crowned and awarded its share of the $20 million club championship prize pool. The EWC closing ceremony will then welcome clubs, players, and fans to come together for a spectacular celebration, featuring fireworks, a light show and live music.


Man City launch Ramadan Esports Football Cup in MENA region

Man City launch Ramadan Esports Football Cup in MENA region
Updated 21 March 2025
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Man City launch Ramadan Esports Football Cup in MENA region

Man City launch Ramadan Esports Football Cup in MENA region
  • Competition will engage participants from the UAE, Saudi Arabia, Egypt and Algeria
  • Leading players from each regional qualifier will advance to the semifinal stage on April 4

ABU DHABI: Manchester City announced on Friday the launching of Ramadan Esports Football Cup, a regional tournament spanning the Middle East and North Africa.
The competition will engage participants from the UAE, Saudi Arabia, Egypt and Algeria, the Emirates News Agency reported.
Tournament regulations stipulate that on entering national qualifying rounds, participants are allotted a five-hour window to complete a maximum of ten matches against regional competitors.
Leading players from each regional qualifier will advance to the semifinal stage, scheduled for April 4 at 13:00 (local time). Winners of those semifinal matches will then proceed to the grand final held later that day.
Finalists will be awarded a selection of prizes, including an exclusive one-on-one match with a Manchester City esports professional player and an official Manchester City jersey, autographed by the entire team.
The tournament is open to players of all levels and is available across a range of different platforms, including PlayStation 5, Xbox Series S, Xbox Series X and PC.


Esports World Cup Foundation selects 40 clubs for $20m partner program

Esports World Cup Foundation selects 40 clubs for $20m partner program
Updated 18 March 2025
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Esports World Cup Foundation selects 40 clubs for $20m partner program

Esports World Cup Foundation selects 40 clubs for $20m partner program
  • The $20 million program will offer chosen clubs up to $1 million in funding to expand their brand
  • The 2025 program offers modular funding for campaigns that engage fans, tell EWC-related stories and enable club-driven innovation

RIYADH: The Esports World Cup Foundation announced the top 40 esports clubs that have been accepted into the EWCF Club Partner Program, an industry-leading initiative designed to promote the growth of esports organizations.
The $20 million program will offer chosen clubs up to $1 million in funding to expand their brand and grow their global audience through innovative content and marketing campaigns, leading up to and throughout the Esports World Cup 2025.
Faisal bin Homran, chief product officer at the Esports World Cup Foundation, said that the organization’s mission is to build a sustainable future for esports clubs worldwide while creating opportunities for organizations from some of the world’s fastest-growing markets.
“This year’s 40 partnered clubs represent a diverse and dynamic cross-section of global esports, spanning legacy organizations, rising stars and global powerhouses that collectively define the rich history and the rapidly evolving future of the industry. By investing in their growth, the program will enable clubs to expand their audience and reach, strengthen their brands and gain greater visibility through fan-first content, shaping the future of esports as a global sport and mainstream entertainment.”
The 40 partner clubs, reaching more than 300 million fans, will drive global growth by creating compelling experiences and content that deepen their connection with fans worldwide, including behind-the-scenes production, player documentaries and live fan experiences that excite their communities. The 2025 program offers modular funding for campaigns that engage fans, tell EWC-related stories and enable club-driven innovation.
The 2025 EWCF Club Partner Program represents a global roster, including six clubs from China, alongside additions from rapidly expanding markets like Japan, India and Latin America. The full lineup is: 100 Thieves, All Gamers, Bilibili Gaming, Cloud9, Edward Gaming, EVOS, FaZe Clan, Fnatic, FURIA, G2 Esports, Gaimin Gladiators, Gen.G, Gentle Mates, HEROIC, JD Gaming, Karmine Corp., Movistar KOI, LEVIATAN, LOUD, MOUZ, NAVI, NIP.eStar, ONIC, POWR, REJECT, S8UL, Sentinels, T1, Team BDS, Team Falcons, Team Liquid, Team RRQ, Team Secret, Team Spirit, Team Vitality, Twisted Minds, virtus.pro, Weibo Gaming, Wolves Esports and ZETA DIVISION.
The 2025 Club Program applications in China were supported by Tencent E-Sports, which facilitated the process for 20 clubs that have applied.
Six clubs were selected, including All Gamers, Bilibili Gaming, Edward Gaming, JD Gaming, Weibo Gaming and Wolves Esports — China’s most dominant teams, engaging more than 125 million Chinese fans through gaming, entertainment and lifestyle content. Additionally, eStar, as part of NIP, has also been added to the lineup, further serving the expansion of the Club Partner Program in China and activating Chinese fans.
All clubs were selected through a rigorous evaluation process that reviewed almost 200 applications, included assessing their competitive track record in the Club Championship in 2024, their potential across multiple games, social media presence, fan engagement and their strategic plans for activating their global esports audience.
Eight clubs received direct invitations based on their EWC 2024 Club Championship ranking, while the remaining spots were allocated through an open application process. Nineteen clubs joined for the first time, and 21 returned from the inaugural year.
Fabien “Neo” Devide, chairman and co-founder of Team Vitality, said that esports is evolving faster than ever, and the EWCF Club Partner Program is driving that evolution by giving clubs the tools to grow, engage fans and compete at the highest level.
He added: “EWC 2024 was a defining moment for us — winning points in five games, two podium finishes and securing a top-four finish at the Club Championship. The scale and energy of the event proved just how influential esports has become. We’re proud to be part of the program again, fueled by the enthusiasm of French fans who continue to support and inspire us as we look to elevate our game, win as many tournaments as possible and carry Team Vitality’s colors high on the biggest stage in esports.”
Mosaad Al-Dossary, co-founder and chairman of Team Falcons, said that the return of the EWCF Club Partner Program highlights the growing impact of esports and its expanding influence in engaging fans globally.
“Following our Esports World Cup victory, we understand the dedication required to compete at the highest level, and Saudi Arabia’s pioneering role in the esports and gaming industry continues to set the standard. We look forward to once again competing among the best and securing another win to make our country proud,” he added.
Ibraheem Al-Tamimi, founder and CEO of POWR, said that the team is excited to be part of the EWCF Club Partner Program and to compete on the grand stage of the Esports World Cup this summer.
“This initiative presents a fantastic opportunity to grow our fan base and reach millions of fans. As we make our debut at the EWC, we look forward to showcasing our talent, representing our country and contributing to the continued growth of the global esports ecosystem,” he added.
The Esports World Cup 2025 will unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.


Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom

Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom
Updated 07 March 2025
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Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom

Saudi gamer Modhi Alkanhal on how esports are empowering women across the Kingdom
  • Alkanhal recently won Best Female Player of the Year prize at the annual Saudi Esports Federation Awards, her third triumph in succession

RIYADH: Modhi Alkanhal, who recently won the Best Female Player of the Year prize, presented by Hilton, at the annual Saudi Esports Federation Awards, believes gaming and esports is helping to empower women across the Kingdom.

Alkanhal — whose triumph was her third SEF Award in succession — is one of a growing number of Saudi Arabian women who have been able to pursue professional esports careers.

Playing under the gamertag Madv, Alkanhal is an in-game leader for the elite Saudi Arabian side Team Falcons Vega, where she stars in Valorant.

Figures issued by Saudi Arabia’s Ministry of Communications and Information Technology show that 48 percent of the Kingdom’s gamers are women.

With the number of gamers in Saudi Arabia totaling some 23.5 million, nearly 70 percent of the country’s population, the potential for women in the sector is huge.

Research from consultants Redseer indicates that 69 percent of online women in the Kingdom are gamers — 1 percent more than their male counterparts.

“I am so proud to witness how much the Kingdom of Saudi Arabia is supporting women empowerment in esports,” said Alkanhal, who is celebrating International Women’s Day on March 8 and her 22nd birthday on March 10.

“I feel like Saudi has already achieved that level where it is a global nation in the gaming and esports landscape. Having so many women involved in gaming and esports is a huge part of that.

“Women are being empowered through gaming. I am proud to be part of such a development, and hopefully I get the chance to proceed with it. Also, I hope women across Saudi continue to get the chance to further their own passions, interests and success stories in esports.”

She says a large part of that empowerment stems from the work of the Saudi Esports Federation, the regulatory body in charge of nurturing elite gaming athletes and developing the community and industry.

Through initiatives such as Girls in Esports, the Women’s League, and the establishment of all-female esports teams, the SEF has played a key role in creating opportunities for women in competitive gaming.

The organization provides training, mentorship and platforms for female gamers to compete at national and international levels, fostering an inclusive and supportive environment.

The federation’s activities are categorized into two streams. The first works to develop all levels of competitive gamers, starting with the grassroots community level and moving up to professional esports athletes that can achieve global excellence.

The second sets out to develop the entire gaming and esports ecosystem and enable talent. Through its programs, the federation ensures that women are supported in their journey to becoming professional gamers and industry leaders.

“The work the Saudi Esports Federation has done has changed the landscape for gamers in Saudi,” said Alkanhal. “I thank them for everything that they have done.”

Alkanhal, who started playing at 10, “relishes being at the forefront of elite Saudi women’s esports.

“I am proud of the achievements I’ve done so far; it’s an indescribable feeling,” she said. “It pushes me and gives me the motivation to self-improve for the upcoming years.

“I know that there are very talented female players in this country. That means more hard work and long, tiresome feelings, but more capabilities.

“I am proud to be playing fulltime and I’d like to thank everyone who supports me. All your positive support reaches me, and I hope I will be able to continue at the same level of quality.”


‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh
Updated 28 February 2025
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‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh
  • Ralf Reichert spoke to Arab News about how the new addition has been embraced by the chess and gaming communities

RIYADH: In a groundbreaking move in the gaming industry, the 2025 Esports World Cup — taking place in Riyadh — has officially integrated chess into its lineup, marking a significant step in bridging traditional and digital sports.

With chess experiencing a global resurgence in online popularity, the move highlights the growing convergence of strategy, entertainment and competitive gaming.

According to Ralf Reichert, CEO of the Esports World Cup, incorporating chess was a natural evolution in fulfilling EWC’s commitment to showcasing the world’s best video games.

“Esports World companies promise to have the best video games in the world to be part of the Esports World Cup overall. And if you look at chess, the original board game is probably the oldest game that’s still out there and being played at scale,” he told Arab News in an exclusive interview. “It is popular almost everywhere in the world, and it had a big transition and a big growth rate in the last five years on the Internet, in video games.”

With platforms such as Chess.com redefining the sport’s accessibility and chess influencers such as Gotham Chess and Hikaru Nakamura drawing millions of viewers, the crossover between traditional chess and esports has become undeniable.

Beyond its historical significance, chess aligns perfectly with the core elements of esports — competition, strategy and global reach. Reichert highlighted its thriving competitive scene and how its digital adaptation aligns with the Esports World Cup’s club-based format.

“It has a hugely competitive ecosystem across the world, with participants who are stars and celebrities in their own right. It’s been played as a video game, and a lot of the qualifications are online,” he said.

“The biggest teams in the world, like Team Liquid, have signed Magnus Carlsen and Fabiano Caruana, (and) Hikaru Nakamura being signed by Falcons — the winner of the Esports World Cup 2024. Seven of the top 10 chess players have been signed to clubs, which shows that there is a big interest on both sides, the player’s side and the club’s side.”

This integration provides an opportunity for chess professionals to compete for life-changing prize money while promoting the sport to a wider audience.

While the move has been met with overwhelming enthusiasm, the full-scale integration of chess into an esports-focused championship remains a work in progress.

“I think I can tell you after the summer,” Reichert said when asked about potential challenges. “We spent a lot of time identifying three things — a. Does it ultimately qualify as esports from a purely technical perspective? b. is the sport ready in terms of scale and openness and necessity to develop it? and c. Who is the right partner to operate this with? Esports World Cup always works with the existing ecosystem and tries to make it bigger.”

The response from both the chess and gaming communities has been overwhelmingly positive. “It almost seems like it was long overdue to merge these two worlds,” he said. There’s been a lot of positive sentiment, fan anticipation all over the Internet, and media interest in how this will unfold.

To ensure that chess aligns with the high-energy nature of esports, EWC has opted for a fast-paced 10/0 format, also known as ultra-blitz.

The goal is to create the most competitive environment possible, where every match is crucial and becomes a “do-or-die scenario for the players,” according to the CEO.

The 10/0 format is the fastest-paced, with players given only 10 minutes to complete the game, with no additional time. This leads to rapid and intense matches, requiring players to carefully manage their time from the start. It offers an exhilarating experience for both the players and the audience.

The Esports World Cup is not treating chess as a one-off experiment. The inclusion is part of a broader long-term vision.

“Everything we do in the Esports World Cup is with a long-term horizon. We are trying to establish this as one of the largest sports properties. With chess, we have officially announced a three-year partnership at least,” Reichert said, adding that their expectation and hope is that it becomes a permanent fixture.

Looking ahead, Reichert envisions chess evolving within the EWC as a platform for both elite and emerging players.

The aim is to provide life-changing prize money and expand qualifications to be larger and more inclusive on a global scale. The goal is to give new players the chance to rise and compete on the biggest stage. With chess experiencing a resurgence as an online spectator sport, the hope is to bring that excitement to a live audience at the Esports World Cup.

While chess is a major addition, the 2025 Esports World Cup is set to expand even more elsewhere.

“Last year, we had 22 different disciplines. This year, we will have 25, with some of the biggest games that were missing (such as) Valorant, the largest competitive shooter, Fatal Fury, an up-and-coming fighting game, Crossfire, which is the largest shooter in China,” Reichert said.

“The Esports World Cup promises to have the best games, (including) chess as the most classic tactical game.”

With the Esports World Cup redefining the boundaries between traditional and digital competition, chess’s inclusion marks a pivotal moment in the evolution of both esports and one of the world’s oldest strategy games. As the first tournament unfolds, the chess world — and the wider esports community — will be watching closely.


Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy

Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy
Updated 12 February 2025
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Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy

Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy
  • The Chairman of the Department of Culture and Tourism (DCT) – Abu Dhabi shares his views on how the gaming industry is proving to be a powerful catalyst for technological progress and innovation

ABU DHABI: In a dynamic landscape where innovation is paramount, Abu Dhabi is staking its claim. As the emirate navigates the shifting tides of the knowledge economy, the video game industry is emerging as a transformative force, proving to be a powerful catalyst for progress and innovation.

With the potential to redefine entertainment, education, and technology, gaming presents a unique opportunity for Abu Dhabi to thrive in an increasingly interconnected and digitized world.

To put it bluntly, gaming is the future and Abu Dhabi has a major role to play in making this future a reality. By staying ahead of the curve, we will attract global talent to the emirate whilst creating new career paths for aspiring local talent to realize their dreams.

Next phase of the knowledge economy

As the global gaming industry became mainstream, Abu Dhabi was right there beside it. This growth dates to Ubisoft’s arrival in the UAE capital in 2010. As data began to show the speed at which the Middle East’s gaming market was growing, more companies took advantage of this growth by settling in Abu Dhabi.

The industry is now thriving and growing at pace, with highly skilled jobs being created that encompass the latest trends in game development technology such as AI, machine learning and game analytics.

Each year, we push the boundaries of learning and development even further. We have started 2025 strong by hosting Global Game Jam, the world's largest game jam event, which takes place simultaneously around the globe. One of the locations this year was Berklee in Manarat Al Saadiyat hosted by Abu Dhabi Gaming, where game developers and enthusiast had 48 hours to develop and showcase their projects in a safe and welcoming environment.

Mohamed Khalifa Al-Mubarak, Chairman of the Department of Culture and Tourism – Abu Dhabi. (Supplied)

Every initiative matters, as Abu Dhabi leads the way in driving forward the growth of the knowledge-based economy.

With revenues forecast to rise from $455 billion in 2024 to $625 billion by 2028, the global gaming industry continues to grow at a healthy rate, with the UAE and its legions of tech-savvy gamers now accounting for 30 percent of revenue in the MENA region.

Recognizing the creative potential of the gaming industry at the Department of Culture and Tourism – Abu Dhabi (DCT Abu Dhabi), we’ve actively pursued strategies to leverage its power. This involved adopting a comprehensive approach with three key pillars: developing the local talent pipeline and creating a second home for the global talent pool; bringing a healthy mix of game developers to Abu Dhabi and supporting the local home-grown development studios; engaging with the esports and gaming community across the globe.

We can point to immense progress on all three of the strategy’s pillars.

Talent development

Establishing a robust talent development pipeline stands as one of our top priorities, and we are making significant strides in this regard. Our initial move involved forging more than a decade-long partnership with Unity Technologies to enhance the skill set of our workforce. With its Middle East and Africa headquarters based in Abu Dhabi, San Francisco’s Unity is a leader in the industry, powering 80 percent of mobile games globally. Undertaking Unity training enhances employability prospects significantly and helps keep early-career talent in Abu Dhabi.

Bringing game developers to Abu Dhabi

Abu Dhabi is now home to more than 80 video game companies, the largest such community in the region. These companies and organizations, such as MY.Games, Sperasoft and Ninjas In Pyjamas, are drawn to Abu Dhabi by its reputation for delivering results. Last year, leading esports company NIP Group entered into a five-year term gaming subsidy agreement with DCT Abu Dhabi, with an aim to elevate its presence in the region.

Facilitating this growth is Abu Dhabi Gaming, serving as a vital connector within our community. Through initiatives like internship events, Abu Dhabi Gaming matches students with companies, streamlining the process for founders who can conduct multiple interviews in a single evening.

In the words of the late Steve Jobs, “Real artists ship.”, as in, deliver their products. Innovation has the potential to yield incredible results, but action is essential to realize its full potential – and Abu Dhabi Gaming is our channel for action in gaming.

Esports

Esports events pack arenas and have huge global viewership – over 540 million people worldwide by the latest estimates. At the local level, these big-tent events activate the gaming community by creating occasions that draw gamers together – which then paves the way for the success of further community gatherings such as Gaming4Good and the Yas Gaming Festival.

Increasingly, Abu Dhabi-based esports teams are making their mark on the global stage. Take, for example, Nigma Galaxy, a mainly Arab Dota 2 team that clinched a world championship title ahead of setting up their HQ in Abu Dhabi. With a support team comprising of a psychologist, strategist and analysts, they exemplify the professionalism in esports. Additionally, local talent like Amjad Al Shalabi, also known as AngryBird, emerged victorious at the 2023 EVO (Street Fighter) world championship in Las Vegas. We are also seeing a surge in the number of esports academies across the emirate to bring rising local stars to the forefront of competitive gaming.

Recognizing the growth opportunities the emirate has to offer, more teams are establishing themselves in Abu Dhabi: the emirate is poised to become a leading regional hub for esports, fostering heightened competition levels as teams train local gamers, and a burgeoning fan base as tournaments highlight local venues.

The future is ours

DCT Abu Dhabi’s vision is for Abu Dhabi Gaming to be a key player on the global stage. We believe it is important to tell more stories about the region through gaming, akin to how Dynasty Warriors presents Chinese imperial history. This is starting to happen. For instance, Ubisoft's team collaborated with multiple museums and historians covering Islamic art, architecture and history to ensure the authenticity of Assassin’s Creed Mirage’s portrayal of medieval Baghdad, highlighting its historical significance as a center of science and mathematics during that period.

In years to come we will witness more local success stories in game development. These energies are bubbling up at companies like Kashkool Games. Founded by three Emirati brothers, they have been working on their game called Sheba: A New Dawn for years and are now under the umbrella of Abu Dhabi Gaming. The game was successfully published last year, and they are already working on their second title with an increased focus in showcasing Emirati culture and preserving heritage.

AI is also an essential consideration as we move forward. AI and machine learning can transform games so that every time you play, the game is different. The monster around the corner this time won’t be the same monster as last time. Speech can be crafted so that every interaction is unique for every player. Developing games using AI technology is a skillset that needs to be leveraged and one for which the demand is only going to grow.

The opportunity in front of us is endless. Here in Abu Dhabi we are harnessing the power of creation, welcoming the dreamers and creating a world class ecosystem for the gaming industry.